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2018

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Projects • 2018

Chocolate Milk

Chocolate Milk is a transmedia project about the creative potential of people with autism. Jonathan is a 30-year old person, who has perfect pitch, perfect memory, and likes chocolate milk. He is the main character, but also a co-creator of the project. Jonathan’s passions are music and video editing. His goal is to create a video per day on topics from popular culture. Taking into consideration his passion, we decided to co-create this project. The story explores Jonathan’s life based on his perfect memory of many interesting situations and experiences through the documentary, web series and virtual reality.
The documentary follows Jonathan’s daily life while the web-series explore his creative process of making a VR. The main reason for selecting the VR is that virtual reality can place the viewer in the shoes of someone else and provide almost real experience. This project is meant to educate the audience about the life of a person with autism, by providing the insight of their world. It will be an animation since the idea is to create a simulation of being inside of Jonathan's mind. This project does not cover the entire range of autism spectrum, but it shows a small portion of it through Jonathan’s eyes. The viewer will see the real situations which Jonathan experienced but from his perspective. The VR aims to create not only an immersive experience but also an emotional transformation.


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Projects • 2018

Crossed-Out Warsaw


Piotr Greiner

Marcin Adamski

studio@pictureworks.pl

www.pictureworks.pl


Crossed-Out Warsaw is a project about dreams. Dreams of newborn polish society. To discover them, you take a VR journey through a legendary government district of Warsaw, that was never constructed. In 1918 the country of Poland, after 123 years under occupation, gained back its independence and appeared again on the political map of Europe. 15 years later, a brilliant modernist architect, Bohdan Pniewski, designed an impressive government district. It included major buildings like the new Parliament, headquarters of public institutions, foreign embassies, Polish Radio Headquarters, and a monumental temple of Divine Providence. It was a modernist, monumental concept, that symbolized spirit of newborn polish society that times. Poles were ambitious, forward thinking and strong nation, but because of the disasterous history ,that happened in 1939, they were broken one more time and their plans of constructing the architectural heart of Poland were gone forever. Our project gives fantastic and unique opportunity to see those dreams of Polish people, that never came true. By taking a virtual walk through their dream-city you can experience the true values and feelings of polish people from that time and materialize their legacy that was about to be lost.

Crossed-Out Warsaw consists of three components: VR, AR and documentary film. The VR experience is followed by a 52’ documentary film using animation and sophisticated graphic design. The film tells the story of two young architects who try to recreate the lost district and uncover the mysteries of their city’s history. Augmented Reality experience, dedicated for smartphones, will give the unique opportunity to see the city of Warsaw as it looked before its destruction during WW2.


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Projects • 2018

Fer et Huile (Iron and Oil)

There are lives that are struggles and there are struggles that take lives. The life of Jean Francois Mumbia, a Congolese journalist who has taken refuge in Senegal, is a constant struggle. Director of a human and agriculture rights organization, lives in exile for denouncing the activity of the Canadian palm oil company FERONIA, financed by European Development Funds. Labor abuses closer to slavery, appropriation of peasant land, mistreatment and torture and even death are some of the accusations made by several international organizations. This project is a narrative tool to transmit the message of Jean Francois in Europe, since the international authorities prevent him from coming to bring it.

How to transcend the traditional channels of this type of struggle? Iron and Oil seeks to connect with the horror as a consequence of the multiple inherited forms of colonialism. The messages from the corporation offices in Toronto and London will be hacked with the reality at terrain. For this, we propose a project of narrative contrasts, experimental film, visual arts, archive footage and remix. The project consists of a series of short film interventions, an immersive web that will recreate the palm oil plantations in the Democratic Republic of Congo (which public access is restricted by the company's private police) and an exhibition at the headquarters of a European Public Institution, to be determined.


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Projects • 2018

From the Jungle to the Future


Vítor Hugo Costa

vitor.hc@gmail.com


Ricardo de Almeida

hibridpictures@gmail.com


From the Jungle to the Future is a journey into the indigenous Xingu community in the Amazon forest. The project is composed by two complementary formats. A linear 360° stereoscopic VR Series and a feature length documentary. Preconception about the other, human relationships and memory perpetuation are recurrent and essential themes in our previous works and consequently in this project. Because of their strong activism regarding the protection of the rain forest, of the indigenous territories and of their cultural heritage, the Xingu community has been on the medias spotlight for a long time, being observed from the outside. And we feel it's time to change the roles. In that sense, we want the Xingu to show themselves their own universe. Our team will go to the amazon and show them how to work with a 360o camera, enabling them to film their daily life, their tradition and culture through their own point of view. This collaboration with the Xingu will provide the viewer of the VR Series the opportunity to immerse into an intimate experience and, through this acknowledgement, perpetuate the Xingu culture. On the feature documentary, we will explore the same themes mentioned above in more detail, working around the idea of them showing us their world and telling their stories, a film within a film. Our intention is to be the architects of the experience in which the Xingu are the co-creators. As storytellers with privileged access to this territory and to the people who are the most active in defending an ecological heritage that belongs to us all, we eager to make this project.
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Projects • 2018

Half a Life (XR)

Half a Life (XR) is an animated non-fiction transmedia project that focuses on LGBT+ communities in Egypt, which have recently faced a surge in discrimination and violence, and the process of seeking asylum as an LGBT+ refugee in Europe.

1. A short animated documentary (completed), featuring the personal testimony of a young, gay, Egyptian activist as he struggles to decide whether to keep fighting for LGBT+ rights in Cairo, the place he loves, or prioritize his safety and seek asylum in another country. (Premiered at Museum of Modern Art - MoMA New York)

2. An interactive, animated, virtual and augmented reality documentary that explores the universal theme of belonging through a VR/AR experience that invites the audience to follow an Egyptian lesbian couple, on their search for acceptance in The Netherlands from the playful, interactive perspective of their pet dog, Tuti. (Prototyped)

3. An interactive audio driven oral history book that brings together the oral histories of all the characters from the 2011 Egyptian Revolution through present day — through visceral audio stories, illustrations, animations, and stock footage. (currently in prototype development)  


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Projects • 2018

Legacy of an Invisible Bullet


Jesper Jack

jesper@houseofreal.dk 

www.houseofreal.dk


Marie Schmidt Olesen

marxiesolesen@gmail.com


Film-maker Doug Aubrey has spent his entire adult and professional life with a camera in his hand, making video art and observing a world and people in conflict. Diagnosed with thyroid cancer after a winter surf trip, he turned his camera’s gaze inward and set about making roughly 120 short films.

Legacy of an Invisible Bullet isn’t simply a series of video diaries or a cancer journey, but a hybrid documentary exploring body politics and reflection in the age of the selfie. It is also a search for hidden truths amid the toxic legacies of war in the atomic age as well as a stream of fragments, intimately exploring an inland geography that is populated by universal human emotions.

Legacy of an Invisible Bullet is a visceral self-portrait of a film-maker stripped bare. An existential surf trip – mirroring the fear, hopes and dreams of a man in adrift, querying all he knows, was and has become.


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Projects • 2018

Love is not an Orange

Expressing your feelings might not come so easily after life pulls you away from your loved ones. But you can send them a box of oranges instead. For sixteen years, Olimpia and her daughter Victoria tried to fill the gap of their separation by exchanging boxes filled with presents. Today they’re finally back together in Moldova, but like many families from their generation, they’re struggling to reconnect. Through the documentary feature and the web platform, I would like to create a ground for stories such as this one to be shared. The platform will trigger an indirect dialog between families affected by migration. I would like to broaden the idea of the documentary to an interactive participation, where people can perceive the migration experience through the received objects and items. The platform invites people to discover these stories by unpacking boxes. By accessing the objects inside of it with a click, you will be able to hear its story, as well as follow the path that the box made to reach its destination. Each box contains a letter written by a mother, which one will also be able to hear. Furthermore, the film will be supported by an exhibition that will include some of these objects. The visitor will be able to hear the story of each object by connecting their mobile phone to a sensor, which will then take them to the platform and show the place of that object inside the box. The exhibition will be held at the different screening venues of the film, inviting people to interact before and after the projection. Through these three elements I hope to create more awareness and generate a space for discussion in the society but most important among the affected community in order to heal their scars.
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Projects • 2018

Mabs

Mabs is a transmedia project that combines science, art and storytelling. Inspired by the science behind the Nobel prize invention of monoclonal antibodies, made by argentine scientist César Milstein in 1984, this storyworld extends itself in the wonders of a silent scientific revolution: a breakthrough on immunology that allowed us to have successful drugs, tools in medical applications, in diagnostics and in public healthcare. The transmedia storyworld consist of a VR voyage into the human body, witnessing in a poetic way, the complexity and beauty of what keeps us alive. A linear documentary reconstructs the scientific quest to create monoclonal antibodies while a MOOC (Massive Open Online Course) links the VR piece and the documentary in an educational/narrative adventure to ignite the passion of students for the world of science.
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Projects • 2018

Pearl of Absurd

Pearl of Absurd is a documentary film and a cross media platform about city of Odessa, Ukraine. We set up a journey to the coast of the Black Sea to see the European city inside post-Soviet reality. Odessa - place of myths, historical challenges and my roots. Connection with which was lost in 1917 during October Revolution. Since that everything is covered with forced silence. Old buildings are the only connection to previous generations. They are ruining so fast and spirit of the city is disappearing. Though there are activists, who are defending and preserving cultural heritage in different artistic ways. The film is designed as first-person story, where the teller is the director. She guides us through the city, trying to build the bridge between past and future. Story of my family is the story of our whole generation. Transmedia is our tool to reach young generation, engage them in urban activism and call to action. We will use social media (Instagram, Snapchat, Facebook) as platform to build community. Modern art with new technologies (performances, projections, AR/MR) will help to transform attitude to the old buildings and make them interesting for young people.
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Projects • 2018

The Last River

Some years ago, thanks to a passion in tribal art, I went in contact with some artists from Papua New Guinea. They live along the Sepik River, one of the last untouched environment in the world. One of them is Claytus, a 63 years old master carver. Claytus talked me about the new open air Mine of Gold and Copper that will start soon its operations in the upper Sepik. The Mining is managed by the Pan Aust, an australian company, in agreement with the Government and it will be one of the biggest in the world. Claytus is afraid that the pollution from the mining could damage the River like happened 20 years ago in the other big river of the country, The Fly River, where due to pollution 50.000 inhabitants were displaced elsewhere. The documentary tells the story of Claytus while he travels with his canoe, along the Sepik, from village to village in order to inform the villagers about the mining dangers, trying to create awareness and asking them to take action. This will be the first part of the project as a character driven linear documentary. A second part will be a web-documentary where the users could see how other people on the river are acting to protect their cultural heritage, after the requests of Claytus. For Papua New Guinea people the territory is at the same time the ancestors house, the religion and the source of food and they identify themselves with the River. We plan a first production trip as early as in August 2018 before the Mining will start its operations.
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Projects • 2018

Twin Marilyn


Sara Božanić

sara@transmedia-design.me


Petra Bertalanič

petra@transmedia-design.me


What if the clues to Marilyn Monroe’s mysterious death were to be found in Twin Peaks? And what if it was up to you, to piece all the clues together?

Twin Peaks is about Marilyn Monroe. The question asked by everyone watching the show — Who killed Laura Palmer? — should have been: Who killed Marilyn Monroe? The documentary contains unmistakable clues that reference Monroe’s life and death, from visuals and set pieces (i.e. an Abraham Lincoln portrait, coffee references, the names of the female characters) to Laura’s confessions (on tape and in her diary) and narrative developments.

Laura’s and Marilyn’s personalities are uncannily similar: both started as innocent young women who dramatically changed when they realized their sexuality, enjoyed the power that came from their sexual charisma, and both took drugs, flirting with the dark side. Laura and Marilyn had secret affairs with powerful men (Horne and the Kennedy brothers respectively), and felt contempt for their ‘boring’ boyfriend/husband. Furthermore, they both kept a secret red diary in which they threatened to expose their lover’s secrets. Quite incredibly, Laura’s diary entries match almost verbatim some of Monroe’s letters to her psychiatrist. And, ultimately, the men in Laura Palmer’s life and the reveal of her killer contain an intriguing explanation as to the death of Marilyn Monroe… Once Marilyn’s killer is revealed, we probe into the more complex question -- what led Marilyn to this untimely death? Here, again, we delve into Twin Peaks for clues, and it is the childhood sexual abuse that both Monroe and Laura suffered that is the key to unlocking their personas, their behaviour and their tragic lives. In this way we are thematizing abuse as having a far-reaching impact on someone’s life, and the VR experience is intended to accentuate the empathy layer of such abuse stories.

The project is showcased in the form of a VR experience, broken down into smaller segments (6 episodes x 8’ to 12’), which together form the whole documentary film. The VR experience is changing the way we view and feel the scenes, easing yourself into the new realms of discovering the secrets of Marilyn Monroe’s life and death.


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2017

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Projects • 2017

3. Bridge

The northern forest of Istanbul which cleans the air of the city, where contents the major water resources and the home for the living creatures is disappearing with the 3rd Bridge, the 3rd Airport, and Canal Istanbul projects. These projects can be seen as a package to open Istanbul’s last virgin areas to global capital. 3rd Bridge opened to the public on August, 2016. The construction of the airport is in the early stages and Canal Istanbul has not started yet. 3rd Bridge is an experimental multi-platform and interactive fable of a disappearing forest. Nature will be one of the characters, we listen to the sounds of architects and follow the vibrations of activists.
3. Bridge project enables to observe the problem by looking at the current reality through a distinctive perspective of time and space. Beyza observes the orange light growing while the forest is vanishing. Beyza uses all her senses to perceive the changing in the Istanbul. What is this new space created right now? For whom is it build for? The performances we are following creates the journey. Sounds surround the audience. What is the impact of this superlative constructions on nature and humans? With this project we will question our impact on nature, how Istanbul’s growth is affecting society and how we can modify the consequences and evolve to an alternative, ecological lifestyle?

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Projects • 2017

Afroroutes

Afroroutes is a VR music experience, an immersive journey through the diverse slavery roads, documenting and exploring todays afro-cultures, rites and traditions worldwide. At the very heart of this project, We want to create an experience explaining and tackling the dynamics of dispersed people and diasporic heritages, to help understand the slavery chapter and look beyond it in a constructive humanistic way. Using a simple and creative storytelling concept: users will take the road to an unknown destination. User will be in a dark space (comparable to a slaves cell or slaves boat cell ), surrounded by 4 persons (charismatic afro.descendant musicians) subtly lighted. The user (with user's gaze) can choose a character and start its journey, fading in a 360° video (each slave is a different story) Each journey will be guided by the voice the chosen character, whatever land road or sea, the user will be immersed in time TIME / SPACE story, to discover at the end the destination, totally immersed in music ceremony, a sensorial explosion. The purpose of designing such an experience is: to reconstruct a real journey: you don't know where you are, and you don't know where you embark to, you discover the today´s reality of those community.
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Projects • 2017

Aleph

Aleph, the film, is a magical cinematic journey with ten characters that steer us from one to the other and to ten different locations around the world. Their collected stories serve as pieces of a splintered labyrinth that leads us to an understanding of the unimaginable universe, where all of human experience resides: the Aleph. 
This project is inspired by a short story of the same name from Argentinean writer Jorge Luis Borges. The protagonist of the story finds a point in space and time which contains the entire universe - past, present, future and everything that ever existed. We interpret this center point, or Aleph, to be a place where everything makes sense, possibly a place of peace or contentment. 
The film uses elements of narrative fiction to create the multiple angles and points of view combined to make a whole. In a world of division, chaos and uncertainty, the film zooms into the hyper present to observe and document the ties that bond people across space and time: what makes us human. This search for meaning is what drives the film’s narrative, in both a dizzying and an eye-opening way. 
We embark on a quest through a magical labyrinth in which we find people and places from various parts of the world that will help us discover Aleph. It’s constructed as a treasure hunt adventure in which each location or experience on the journey acts as a piece of a puzzle that gives us a clue as to what Aleph is and where can we find it. The user is on a unique search by interacting with people, sounds, architecture, objects and symbols. The search ends when we exit the labyrinth to discover Aleph, whatever it may be. The entire experience is a peek into what Borges calls “the unimaginable universe”.

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Projects • 2017

Big Village

The transmedia documentary project Big Village is a series of narratives in which we go back to the days the bombs fell on a Kurdish peshmerga village where filmmaker Beri Shalmashi stayed with her revolutionary parents until she was two. This place was called ‘Gewrêde’, Kurdish for ‘big village’. Here, in the mountains near the Iran-Iraq border, Beri spent the first years of her life, before the bombs caused her family to flee and start a new life in the Netherlands. 
Even though those days in the mountains were relatively well documented, with photos, stories, audio- and video footage, those memories are shattered and spread over the globe and Beri herself does not have memories of any of it. Tracing back to those years she will try to find answers to questions about the meaning of home, about her own identity and about the hard choices her parents made and which shaped her life. Beri’s search and the reconstruction of Big Village will be documented in a multitude of forms and stories, and utilize the specific storytelling qualities of different delivery channels.
The story of Big Village is told through a Dutch podcast about other Dutch Kurds alike Beri, a video portrait experience which explores and contextualizes the memories of other former Big Villagers around the world, a translation of a novel about the mountain life of a peshmerga, written by Beri’s father, a documentary film which takes Beri and her father back to the place they once fled and a website which unites the different modes of storytelling in one place. 


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Projects • 2017

Home

What does HOME mean to you? When I ask this question to myself, many images, mostly memories, come to my mind. There’s no specific universal HOME image, but there are a few feelings that could work for humanity: warmth, protection, community, sense of belonging to a place or a group of people… we pursue these values in the most adverse situations. Having a home is in our nature. But many people don’t have access to HOME in these terms. 
In the 8 minute per chapter web series, we are portraying eight homes around the world that struggle with political, climate, social or ethnographical conflicts. Eight communities, that have different approaches to what HOME means, in Alaska, Colombia, Tibet, Maluku Island, Greece, Gaza, Angola, Black Hills. We’ll have a personal, touching, author point of view, that will develop the personal quest of what does HOME mean. 
The web platform is a complementary point of view to the series, using different footage and in a different style, as we discovered that personal stories, anecdotes, are interesting on themselves, as testimonies. It’s composed of direct interviews, collected independently by our network of local journalists around the world, asking what does home mean, to people in the communities they have at hand. 

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Projects • 2017

Never whistle alone

NEVER WHISTLE ALONE is a web-platform and a 60' creative documentary about whistleblowing and corruption in Italy. With a series of chapters and practical tools, the project is an instruction manual that assists whistleblowers along their journey.
What happens when you witness an act of corruption? When should you report to authorities? And to press? How do you record a dodgy conversation? Can you protect yourself from mobbing? How do you keep your family safe?
These are some of the challenges a whistleblower faces everyday. With the help of psychologists, police officers, cybersecurity specialists, lawyers, judges, social workers, former whistleblowers..., we aim to provide tangible tools for real issues in fighting corruption.
Question after question, the project reveals its investigatory nature. NEVER WHISTLE ALONE becomes a portrait of our socio-political condition, a journey within a dangerous web, where politics, private business and mafia have joined forces for their thirst of money, especially public money. 
According to estimates, in Italy 100 billions euros of public funds vanish into the pockets of corrupt people every year; whoever tries to stop that flow is in real danger. This project wants to help them.


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Projects • 2017

Pick'n Roll


Daniel Bilenko

Giorgia di Pasquale

Nathalie Codina



Early ‘70’s, south of the Swiss Alps. A bunch of aliens land in the small town of Lugano. Huge and colored aliens. Some of them are 200cm tall. Instead of abduct and terrorize people or shoot around with laser guns, they jump and fly around acrobatically and shoot an orange ball, and above all make people fall in love with them. Pick’n Roll wishes to tell a curious love story: of when some of the best world-wide basket-ball players brought a small and provincial Swiss Italian town to display for a brief and glorious period 4 teams in the national major basket-ball league and attract the attention of the European media. Pick’n Roll is the story on an encounter of the third kind between a small provincial community and a bunch of very peculiar strangers coming from the very far outer world. What happened in this collision? We want to tell this story through a cinematographic documentary, accompanied by an interactive website that will function both as creative narrative platform and marketing tool. As the user lands on this webpage you see a bar, an illustrated and animated one. Yes, a bar that looks and functions like a normal bar of that epoch, with its habitués, its sounds and music, its mirrors and pictures at the wall, its rumours. Here you can explore around and gather hints and clues and meet characters, local people that will tell you very strange stories about giant creatures that have arrived and upset the community. Who are these giants then? Are you curious? Then you’re ready to know more about Pick’n Roll!
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Projects • 2017

Pre-Crime

Immerse yourself in the world of Predictive Policing, where predictions are made based on data and algorithms, and where everyone is a potential suspect. In this gaming experience, you’ll learn how the usage predictive softwares can have consequences in the near future. Pre-Crime techniques empower police to take a more proactive approach to both preventing crime and solving open cases. However, they also present possible moral dilemmas  and the underlying datasets and algorithms may lead to injustices along the way. We take the user to the digital world of data, smart cities and algorithms. This game offers a testing method to predictive policing and also a teaching method of these techniques. The goal of the experience is to reduce the crime rate in the chosen city and at the same time protect the citizens rights and be objective and non-discriminatory. In the role of a police officer the user will see how choosing different objectives for the algorithm (e.g. number of arrests, unemployment rate, racially motivated crimes) produces different outcomes with consequences. Will the user and their choices of pre-crime systems be able to assure the public and reduce criminal activity? Can they predict future crimes and criminals whilst also protecting the citizens’ fundamental rights? The aim of this project is to show the user how the  data, the development of smart cities and powerful algorithms are forging a new version of the way people are being policed. The user will be offered also an in-depth analysis of these topics via documentary footage.


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Projects • 2017

Putin’s roulette

In ‘Putin’s roulette’ we will meet people who will provide us with the personal perspective and broader context of their perception of the Russian president. Our goal is to allow the audience to look at Russia and its president through “Russian” eyes. We will meet people whose lives have somehow been reshaped at some point during the 17 years of Putin’s rule. It could have been an image, a historical moment, a public speech, a big change in the daily routine or even an improvement or worsening of the place/community in which these people live, that made them build their own Putin. It is this imaginary Putin of each of these characters that we want to reveal and to do this we are going to reconstruct their memories through their objects, photos, spaces and encounters. Our strategy is based on the first person narrative. Structurally I take inspiration in fragmental literature of authors like Walter Kempowski or Svetlana Alexievich. In a kind of playful Russian roulette we will present a collection of up to one minute answers of Russian people around the question “What was the biggest change in your life during the 17 years of Putin in power?”. Every portrait has to have the feeling of personal urgency. We plan to have the pro- and anti-Putin characters. In each portrait we will try to dive into the soul of its character, try to experience his/her life.

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Projects • 2017

Teslafy.Me

Nikola Tesla, one of history’s greatest minds, spent his whole life attempting to create a more comfortable and connected living on our planet. In the 1900s, he predicted the way we live now: AC power system, remote control, wireless communication, TV, the Internet, cell phones, video communication, and more. Teslafy.Me is a transmedia project consisted of a feature documentary, a web-based interactive film, and a VR installation. 
Logline: Nikola Tesla was ignored, betrayed, called a mad scientist, and forgotten - yet without of his inventions we could not imagine our life today. 
Synopsis: The past, the present, and the future all being explored and explained through Tesla’s inventions. Teslafy.Me is a documentary and the central pillar of a transmedia project that creates a mindscape of the genius 19th/20th century creator of our modern civilization. Some of Tesla’s ideas are only being realized today, while others - much more important ones such as wireless power transmission - are still not understood. 
The storyline follows how the ups and downs of the inventor Tesla’s personal life influenced his discoveries and the understanding of his inventions that shaped the whole history of mankind. The story is an exploration of Tesla’s mind through his patents. Nikola Tesla said: “Let the future tell the truth, and evaluate each one according to his work and accomplishments. The present is theirs; the future, for which I have really worked, is mine.” 


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Projects • 2017

The Cinematic Seaplane

The Cinematic Seaplane is an artistic and critical re-enactment of Swiss aviation and documentary film pioneer Walter Mittelholzer’s flight on a seaplane from Zurich through Africa to Cape Town in the year 1927. Our idea is to translate this “heroic” chapter of late colonialism into the 21st century. In a symbolic reversal, we will turn things around and fly from Cape Town to Zurich. In contrast to his enterprise we will embark on a transcultural voyage with a crew of five charismatic South African, Mozambican, Ethiopian, Egyptian and Swiss musicians known for their critical stance on colonialism. In all five countries along the route, we will set up interdisciplinary festivals curated together with established local music labels and event organisers. The musicians will play the role of ambassadors of their respective home countries. To invite a wider audience to follow the journey of our protagonists we will present a selected cloud programme of ongoing audio-visual footage filmed, edited and published on the run. We will create our own platform, serving as an information hub feeding content to our partners as well as to all relevant social media platforms where dialogue and interaction can take place. Finally, we will create a documentary film for cinema which will be the result of a dialogical work in progress of all protagonists involved, a standalone product which catches the audience through a variety of personal and emotional narratives.
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Projects • 2017

There are no victims in this town


Maria Eugenia Sanchez Lopez


A web- interactive documentary and a feature length documentary about being a journalist in the state of Veracruz, Mexico, where twenty journalists have been killed, many threatened and many more have abandoned the state or the profession because of the vortex of corruption, violence, bad working conditions and lack of ethics in the practices of journalism. None of these cases have been solved by the authorities so far. This is a journey to dangerous roads and painful stories of people that have lost a dear one, or have to leave their homes and families behind, or must stop doing worthy reporting to protect their lives. It is also about the passion and the will to work as a journalist despite everything and, last but not least, is about the struggle to find justice and the hope for a better life.
At the end of the journey, the audience will get a glimpse of the difficulties the journalists have to face in a region and a country with complex problems and few solutions. The aim is to raise awareness about an increasing issue in our times: indifference towards the other's problems.



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2016

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Projects • 2016

An Unpaid Act

The story of an unpaid intern living in a tent while working at the United Nations in Geneva spirals into an international media storm that sparks a debate on the rights of interns and challenges employers across the world to rethink the way they treat young workers. When filmmakers Nathalie Berger and David Leo Hyde were confronted with the expectation that young people should work without pay, they turned their frustration towards a creative purpose. David secured an internship at the UN with the goal of making a film to illustrate the inequalities and explore the problems behind unpaid internships.

The visual approach developed for the film is one of simple contrasts. David slept in a small blue tent while working inside the mammoth marble towers of the UN complex. After tipping off a local newspaper about David’s living situation, the filmmakers faced an international press storm that blew out of their control and led to David’s live resignation in front of the UN and the world's media.

An Unpaid Act will tell this story while covering wider themes such as inequality, youth activism and media as a tool for social change. The filmmakers will create an interactive web platform to host a growing global movement against exploitative internship practices. People across the world will be able to speak out against internships by giving testimonies and reporting their experiences. This platform will serve as a tool for interns to familiarize themselves with their labor rights, while getting interns in touch with local intern groups and pro-bono lawyers to take action.


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Projects • 2016

Family.eu



Latvia is a member of EU and we like to think about ourselves as western oriented. However, when it comes to diversity and especially sexual diversity, the society turns into ultraconservative crowd. It has also resulted in many changes in laws, for example the education law which prohibits to talk about sexuality at schools. With the conservative wave that’s now spreading also in the EU we see similar tendencies also in other countries. 
If you are a part of homosexual family, you need to be really brave and you are forced to develop certain skills such as lying and manipulation in order to overcome the obstacles. We see these people as real superheroes. 


Our goal with this project is to raise awareness and show the existence of homosexual families in Latvia. We also want to call people to action and ask them to sign petition that would speed up the establishment of partnership law in Latvia. 


As this is a sensitive topic and we don’t want to expose these families, we have chosen the form of fact based interactive graphic novel as the best media to tell the stories. We will approach our characters as superheroes with special skills and the user will have the opportunity to experience the situations through the eyes of our heroes. The form of interactive graphic novel will also give us a chance to highlight the comical and ironical side of these real everyday situations. We believe that in this way we will also be able to attract a wider audience that usually wouldn’t be open to such content. 


After entering the website the user will meet our heroes that all together remind a so called “traditional family”. The user will have to choose one hero with certain set of skills through whose perspective to continue the experience. To make it more playful, the user will have a task to improve his skills during the process. There will be also options to choose different pass ways. However, the main goal will be to raise the frustration level to the maximum while going through various stories and by exploring the different interactive possibilities, for example, documents, interviews with experts or opponents. 


When the user will reach the maximum frustration level, he will be invited to join the superhero family and take the action- sign the petition, share his avatar on social media. 


We will have both Latvian and English versions of the site. Our primarily target audience is LGBT community and their friends and also open-minded people that are not usually active supporters of the community, but could be open to learn if the content is presented in attractive way. 


We plan to launch the website in June 2017. At this point, when we are still in early stages of development, we are looking both for opportunities to continue work on development and, of course, also financing. 



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Projects • 2016

Free Lunch Society


Golden Girls Filmproduktion & Filmservices 
arash@goldengirls.at
www.goldengirls.at


The Free Lunch Experience is a multiplatform project in partnership with the film "Free Lunch Society" by Christian Tod. This project will seek to engage a community and rally activists around the idea of unconditional basic income and enhance the overall understanding of the topic.

The Free Lunch Experience will be structured in three steps that will build over time in a modular way. However, it will retain a unified feeling as it expands across the web, into social media and ultimately into live events. The project will be rolled out over time in connection with important related events around the globe, such as the 5 June 2016 Swiss referendum on basic income.

The experience is designed to help users consider their positions on universal basic income and give them an opportunity to express their own beliefs about it. In the end the experience will allow users to observe their own presumptions and how they may evolve as new information comes to light. It will also offer an innovation in interactive documentaries by integrating data from the user to create a dynamic ordering of the content.


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Projects • 2016

I/ran I/rak

As the media continuously shows us the tension between Shias and Sunnis in the Middle East, this web documentary aims at explaining the geopolitics of the area through the daily life of a specific neighborhood of Tehran, the capital of Iran, a country that is one of the main actors in the real conflict simmering beneath the war in Syria and Irak. Dowlat abad is the only “Arab” quarter in Tehran. It’s been populated by successive waves of Irakis fleeing first Saddam Hussein’s terror on Shias and political opponents, then later escaping the American invasion and now the war with ISIS. These different generations of Irakis have kept strong ties with their motherland and many go back and forth through the frontier. Some are engaged with the Iranian backed Shia militias against ISIS. Others have economic matters to tend to in the southern half of Irak, which has de facto become a sort of Iranian province. Hence the characters living in this neighborhood are our best guides to the region, its history and its geopolitics, dominated by the long-running competition between Saudi Arabia and Iran. As much as religion matters in that part of the world, it’s really the political ambitions of nations that explain much of the conflicts going on right now. Through the life history, testimony and daily errands of a handful of characters, I hope a western audience will better grasp the complicated web of alliances and conflicts that encompasses ethnicities and religions in the Middle East.


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Projects • 2016

Interstice

In the South Hebron Hills, in the West Bank, since centuries have been surviving one of the world largest cave-dwelling populations. Spread out in 12 hamlets in an area of 30km2 of semi-desert mountains, the communities survive thanks to herding and non-mechanized agriculture. This unknown and bucolic place is trapped between the so-called Green Line and a belt of Israeli illegal settlements, and its future is uncertain: the area was declared a military training zone by the Israeli Army (designated as the Firing Zone 918) and the Israeli government intents on displacing these cave-dwelling communities in the near future. "Interstice" is a documentary project that, through film, photography, text and multimedia constructs a unique and unprecedented document that tells the story of the life and transformation of these communities in an intimate way, and portrays the challenges which they are faced with.


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Projects • 2016

My body, My story

What comes to your mind when you think about a Brazilian female body? - Tackling an apparently simple question, "My Body, My Story" is a narrative that aims to provoke the audience to think about stereotypes. If there is a single image that is attached to the Brazilian body, how does that affect individual identities? If being a woman is about self-determination, what’s the importance of the symbolic unit of the body?

In a 3 steps strategy, the project will first cast stories and collect data trough a big media campaign (newspapers, outdoors and social media) inviting women to collaborate by phone interviews. The choice to start with a phone cast aims to interact with people "without a face" – by phone we will have sounds and ideas that are not connected to physical images. After that we will do live interviews with selected characters, confronting them with their audios. The last part is to organize audio and images on two narratives: a short film with the director’s perspective and an online player, in which the user can mix footage (video, audio testimonials and soundtracks) and watch it in any order they choose.

The project was designed to be a reference platform on women research and data collection. After its release, the web platform will also be a channel to receive more stories. Users will be able to send audio, photos and videos that will be organized and gradually uploaded on the interactive player. A personal experience where, by mirroring themselves and having an active roll on the narrative, women can realize that normality is on diversity. How does our body define who we are?


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Projects • 2016

Once there was a sea...

Once, there was Aral Sea, fourth biggest lake in the world. Its tragedy started with building cotton plantations in its neighborhoods. Because of irrigation canals the rivers had lost their power and Aral Sea ran dry. Just the desert is getting bigger. The audience will have a chance to explore dying Aral Sea through the animated documentary, comic book and interactive experience - oncetherewasasea.com. The project is inspired by the stories and destinies of the people that director Joanna have met when she was exploring the disaster of Aral Sea. In film we will meet her friends, inhabitants of destroyed area of Aral Sea. The audience will experienced the consequences of ecocatastrophe thru the everyday life of the main characters: Russian one-eyed woman Svetlana, who worked in a cannery; Russian Captain from Moynak; Sergej and his sons who transported Joanna thru the desert storm to the bottom of glittering Aral sea, Gulšat - the owner of the last hotel. The user will thru the interactive experience explore the ecocatastrophe live and go deeply into the problematic - see the consequences of cotton industry, impact of pesticides on the area, find the plans of Soviet engineers, explore the forbidden island – everything in a scrolling telling experience. The last part the comic book will be released as a traditional printed graphic novel –to be delivered to the people who stayed in Moynak. These trans-media stories will hopefully help us to make better decisions in the future.


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Projects • 2016

Pollywood

A filmmaker’s journey to America following the traces of East-European founders of Hollywood.
More than a hundred years ago, millions of Jewish people left their hometowns in Eastern Europe and hit the road in a pursuit of happiness in mythical America. A few of them became the founders and rules of Hollywood who changed the nature of the world cinema and popular culture forever. Their names are: Samuel Goldwyn, Luis B. Mayer and Warner Brothers. Pawel Ferdek sets on a journey following their traces. The aim is to recall the stories and methods of working which shaped the Moguls during their journey between Poland and Hollywood, and to get to a few generations of contemporary Hollywood creators in order to learn the same approach to life’s challenges and to art.
The interactive part, complementary to the film will be a game which will give the user an experience of the Moguls’ journey. The starting point of this treasure hunt interactive game will be Krasnosielc, a town where Warner Brothers were starting their journey. The final point for the user will be an award, a star in the Hollywood boulevard. During the journey user will have a chance to experience the adventures of Moguls and to learn more about the beginnings of the movie industry. The content will be based on the interactive map with archive photos and short clips. The tone of the game will be funny and exciting, just like the film itself.



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Projects • 2016

Robotics for all

The Romani people of Greece are called Arlije/Erlides, Tsiganoi or the more derogatory term Gyftoi (Gypsies). The number of Roma in Greece is currently estimated to be between 200,000 and 300,000 people. The Roma in Greece live scattered on the whole territory of the country, mainly in the suburbs. Roma largely maintain their own customs and traditions. Although a large number of Roma has adopted a sedentary and urban way of living, there are still settlements in some areas. The nomads at the settlements often differentiate themselves from the rest of the population. As a result of neglect by the state, among other factors, the Romani communities in Greece face several problems including high instances of child labour and abuse, low school attendance, police discrimination and drug trafficking. The most serious issue is the housing problem since many Roma in Greece still live in tents, on properties they do not own, making them subject to eviction. In the past decade these issues have received wider attention and some state funding. (Source: wikipedia.org)

Alexandros and Theodore who are the youngest (13 years old) members of the first Roma robotics team in Greece live in a Roma community in the west side suburban area of Thessaloniki in Northern Greece. Both of them have a totally different background but sharing the same dream: to be educated and change their everyday reality of their community. Drug dealing or child labour with the consequence of dropping out from school are few of the major problems that are facing daily in their community and being funny and creative is the only way to confront them. But are there any opportunities for these kids and their mates to be funny and creative?

In May 2005, Father Athinagoras initiated a Community house called “The Lighthouse of the World” in their deprived neighbourhood and gave the opportunity to those kids to be creatively educated and involved in Lego Robotics. Father Athinagoras is an emblematic figure for all kids from the Roma community. They call him the “super priest” or the “saintlike Father of ROMA”. e is one of those husky, minded and safe keeper figures that most of the kids from the community want to feel his hands on their back. What he gives generously to the kids is a smile of hope and a playful reality. He is responsible for the educational progress that the youth in the community have accomplished till this moment and a great inspiration for them. He spends a major part of his day at the community house “The Lighthouse of the World” dealing with several issues that appear regarding the everyday life of the Roma youth. !2/!4 ! The film follows the challenges these two charismatic and talented are facing in their personal lives as well as on Robotics Lab and at school. We follow them throughout the year, how they are confronting different little life surprises and the harshness of everyday reality within their ghettoised community. Reaching out Christmas, their impatient feeling of experiencing the exceptional Roma celebration of these days is rising, as well as their anxiety because the departure day for the World Championships of Lego Robotics in USA is coming closer. This film shows how these kids’ dedication to robotics and learning through play magnifies their belief in what is possible in their lives. After all, if they can master the world’s most scientific game, what can’t they do.


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Projects • 2016

The Ancient Woods

The project The Ancient Woods consists of two parts: a linear creative documentary The Ancient Woods (to be released in January, 2017) and interactive experience with the same title. Ancient woods are home for very rare species of animals, plants as well as human beings. They contain very old trees (300 hundred years old or older). Unfortunately, these old forests are about to extinct due to severe deforestation. In Western Europe they have almost disappeared and in Lithuania there are still small “islands” left. The interactive platform The Ancient Woods “collects” all the Lithuanian old forests and intertwines them into one continuous wood.

The platform user is invited into a sensorial, smooth and vibrant journey through the ancient woods as if they were his/her home. During different seasons, day and night a user can meet different rare inhabitants (owls, moose, black storks, yellow-necked mice, hermit beetles etc.), interact with people living on the outskirts of the woods and enjoy other forest delights. The platform will be gradually enriched with more layers (e.g., a virtual tour around the ancient woods with a teacher, excursions guided by scientists, a playful visit to the ancient woods for children). In the future the virtual ancient woods are expected “to grow” and to encompass the ancient woods of the other countries.



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Projects • 2016

The Future of Forever: Welcome to the Other Side

"The Future of Forever: Welcome to the Other Side" is a VR experience that follows a 90’ creative documentary "The Future of Forever" about life extension and the future of human species. The VR project is a unique trip to the only moment in human life when we are all put in a situation of no return. This is the first immersive experience in which you live and survive your own death. The user experiences his sudden death in the first minute of the project. We design 4 scenarios showing different types of death. Whilst "virtually dying" the user participates in an eight-minute, two-step metaphysical journey during which he faces his deepest fears and doubts concerning life. After 8 minutes (in medicine this is the time when you can still save a patient who has run out of oxygen) the user "comes back to life" - to the beginning of the experience. The reward after this shocking and melancolical trip is renewed hope and joy of living. Welcome to the Other Side!



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2015

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Projects • 2015

Beyond Freightened

Beyond Freightened complements documentary feature Freightened (coproduced with SWR, France5, AlJazeera + presales) by Denis Delestrac, fully financed and due early 2016. Today, 90% of our consumer products come from overseas, turning freight shipping into the backbone of our economy. Yet it remains largely invisible to the public’s eye. Inspired by the lack of regulation and public ignorance of the industry’s polluting power, questionable operations and economic dominance, the documentary and transmedia project aim to inspire change in consumer habits. Targeting a youth audience to complement the broadcast audience, Beyond Freightened will build engagement through multi-channel experiences in 4 languages, including:

The incredible mileage story
An interactive audio-visual piece, in which the user enters a type of product, and dynamic graphics will show the distance travelled, the fuel burnt and more. Kinetic typography will lead to short clips of video and live polls; live-feed imagery from Instagram illustrates the arguments of this engaging artwork.

Social Media Network & Competitions
Centred on Instagram, Twitter & Facebook, this part of our strategy is a call to action and marketing tool and a means of creating a network for the project.

Portable exhibition in a container
Includes stunning visuals and exhibits that provoke the discovery of startling facts. Augmented reality and QR codes link to digital content and the atmospheric soundtrack will be created from real-life audio.

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Projects • 2015

Blurred Border

Blurred Border is a characters-driven webdocumentary aiming to observe how the regime is changing people. In mirrored documentaries the differences of inhabitants of Curonian Spit (http://en.wikipedia.org/wiki/Curonian_Spit) on both, Lithuanian and Russian sides (Kaliningrad), will be explored. They are living in this quite separated and isolated land. The Curonian Spit is a narrow sand peninsula of 98 km of length, which divides the Curonian Lagoon from the Baltic Sea. In the South, Lithuanian part of the Spit borders with Kaliningrad region of the Russian Federation. The borderline marks the external borders of the European Union.

The summer of 1944 became fateful for the Curonian Spit: with battle line drawing closer, all of the local inhabitants had to leave for the depth of Germany, and majority of them did not come back. Suddenly, the age-old cultural tradition of the Curonian Spit, in which German, Curonian, and Lithuanian languages and heritages were intertwined, had ruptured. After 700 years, the wheel of history had ended up drawing one trajectory and started to roll a completely different track, enriching new experience with historical memory.
Local people on both sides of the border are living quite similar lifestyle. I want to portrait a fisherman who wakes up at the same time, who is fishing in the same waters – whose daily routine is almost identical to his border alter ego.

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Projects • 2015

Ethos

The current crisis concerns the whole world. In the West, however, more than elsewhere, it is clear that the nature of the crisis, rather than economic, is mainly of ethical nature. Of this state of things, those who are paying the highest price are young people, as reported by the 10th Italian National Report on the Status of the Youth (EURISPES, Telefono Azzurro): “Trapped in the present. Called to live in a space-time dimension in the name of temporariness, without a compass can draw well-defined routes on which to build the future and with a few strong references to which anchor in times of trouble”.

Despite that, I think that they have also a huge potential to express, because they are starved to find out something that help them to go deeply on things. Starting from this personal point of view, the ethos project will give to young people and to anybody wanting to get involved in the project, the tools to face the main topics around ethics in an attractive and challenging way, and by using an open platform where everybody will be able to discuss a number of topics in a philosophical way.

Everything starts from a series of a site-specific talk-shows organized in different Italian schools, where we will arrange the discussions on ethical topics. It’s a format that starts from precise questions like, for example: Is humanity social or egoist? Does democracy limit us or not? Are we really free or we are conditioned by our nature? From questions like these, the students, mixed with other visitors and moderated by selected professors or a philosophers, will discuss every topic taking a stand as “I agree, I don’t agree or I don’t know”.

All discussions and dynamics about different topics, in all the participating school’s talk-shows, will be shot by a travelling troupe of Ethos with multiple cameras that will document the contribution of every participant and the effects on the other participants. All video material, properly prepared and organized by concepts, will be made available online together with all the discussed concepts and featured materials (images, sounds, short video sequences) made by alums and users. Thanks to Ethos we realize that philosophy is not boring, how important it is and that it is a part of our daily life.

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Projects • 2015

Find me in Kakuma


Cassette for timescapes
When filming in the refugee camp Kakuma in the Horn of Africa, Lieven Corthouts realized that 4 out of 5 children coming to the camp, arrived alone, without their parents. Contrary to widely held belief, most of them are not orphans. With this project Find me in Kakuma, we want to have a direct impact on the problem of unaccompanied minors.

We want to help children find back their parents in big refugee camps as Kakuma so the camp can grow as a community.

  1. For the refugees in Kakuma, we are prototyping an application at a grassroots level to reunite families. It works on mobile phones and tablets and builds up to a huge database.
  2. But this app can only be effective if it is able to exist over a long time and therefore we need the help and funding of the Western audiences. Our interactive documentary experience urges you to find back the child Doctore in a camp of 200.000 people. In your search for Doctore, you will meet different other children that give you hints to help you find him. Gradually you will also understand the why and how of these large numbers of unaccompanied minors.
When you have found Doctore (or haven’t found him), you arrive on a bio map of Kakuma refugee camp. This bio map reflects in real time how many people are enlisted in the database of the app, so how many people are looking for family. And each time a family has been reunited in the camp, that success story will be shared on the bio map. And each time a Western user gives a donation, the search of a particular child in Kakuma will be accelerated.

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Projects • 2015

iISland

iISland is a cross media documentary which follows elderly Slovene writer and passionate spear fisherman Mate Dolenc, when writing his last book. Mate Dolenc is a kind of Slovene Hemingway. His intention is to return to the Croatian island of Bishevo after four years to write his last novel. During his absence, the island itself became old, like him, and began dying. Today it is the habitat of 13 stubborn islanders, most of which are over seventy years old. A young couple, Lucio, a former ship cook and Lada, a teacher of Yoga from New York are the hope for the island’s future. To help save the island from extinction, they intend to establish a city council and revive the community of the island.

TREATMENT: The documentary will take place on the most distant still inhabited Croatian island, which is rapidly losing its population during every winter.
iIsland.com platform will therefore distribute twelve, 10-14 minute webisodes, which will be filmed and edited, during 3 winter month on Bishevo. Web – users will be able to navigate across the iIsland through numerous 360 degrees interactive photos and also spear fishing game will be available. With its use the audience could dive in the Bishevo’s underwater world and conquer various audio and .PDF previews of writer’s emerging last novel. Users will be also able to and communicate with islanders trough interactive speakerphone, which will be set on the main island square. Every day, between 12:00 and 13:00 pm free phone calls will be available and audience will be able speak directly to islanders. During the whole project audacious users will have a chance to apply for the iIsland test-settlements. On the very end, we will bring the most interesting applicants to the island and give them a chance to settle on Bishevo for couple of weeks. We will then follow their attempt with camera and finish the official web distribution with additional 6 webisodes. Iilsand.com will then remain in use of Bishevo inhabitants and we will finished the project with 52 and 75 minute film and also printed and E-book.

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Projects • 2015

In search of Max Hudan

In Search of Max Hudan is a fact-based transmedia investigation into the disappearance of Max Hudan. The son of the Russian speaking KGB officer from Crimea who arrived on Maidan in Kiev to overthrow a corrupt government, joins the Ukrainian army to fight with separatists but suddenly disappears on the frontline.
The project responds to this urgent need for solving the mystery of a soldier in war, who was captured and now is unaccounted for. This fact-driven, nonlinear transmedia experience will invite the user to figure out what happened to Max. Along with the evolving story of the disappearing we will unravel the complexity of geo-political situation in the region, shedding light on the most intricate moments in the contemporary events in Ukraine. 

We will be meeting the people who knew him: his fellow soldiers, friends and family members. We will use different transmedia elements: videos, personal objects, pictures, interviews, testimonies, the interactive map of war development in Ukraine, animated content. The user will unfold the story from different perspectives, decide how deep to go into the larger narrative, when to go there, which direction to navigate through the story.

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Projects • 2015

Julian Antonisz. Non-Camera

This is a story about Julian Józef Antonisz, Polish artist and filmmaker. Antonisz spent his whole life in a grey, isolated reality of Communist Poland, and created a strange, pulsating and colourful artistic world. The interactive project aims to explore his camera-less techniques and the machinery he constructed to make his films. Julian Antonisz (Antoniszczak) was born in 1941 and died in 1987. In 1966 he graduated from Krakow’s Academy of Fine Arts. In 1968 he cofounded the legendary Animated Film Studio in Krakow.

Fascinated by kinetic toys, optical machines and effects attained by experimenting with film tape, Antonisz strove to uncover the roots of cinema. Many of his findings were published in his 1977 Artistic Non-Camera Manifesto. In formulating his vision for producing camera-less films, he declared that “Only films made with the Non Camera technique can be called authentic works of visual, painting, graphic and musical art”. He made 36 films, many of them awarded at film festivals. Deep reflections are hidden under humorous and seemingly light-hearted films. In 1982 Antonisz created a vivid sketch “The Kingdom of Non-Camera”, it included all elements of a perfect Non-camera life. This drawing will lead the explorers of interactive documentary deeper into the mind and creations of Julian Antonisz. The interactive project is accompanying a feature documentary that tells a personal story of artist’s life, told by his daughter Malwina Antoniszczak.

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Projects • 2015

Metro Crossing

Inspired by Athens in One Trip, a book by the celebrated Greek author Petros Markaris, Metro Crossing is a transmedia project that offers a curated social and cultural experience through the metropolises of the world. A collection is planned of cinematographic linear documentaries and unique apps to discover the cities proposed. We will explore Athens by using one of the oldest suburban railways in the world. From the harbour of Piraeus to the suburb of Kifissia, the train takes us through a panorama of Athenian districts and social stratification, providing outstanding views and little-known places, and gives us a complex image of contemporary Athens. Through the unique point of view of Petros Markaris, who is already a committed partner to this project, we will present a personal and knowledgeable account of Athens.

Athens is the pilot for other cities to be determined, such as Berlin (Linie 1, from the West to the East), Paris (via legendary metro scenes from the French cinema), New York (take the A-Train and listen to Jazz music then and now) or Istanbul (Asia and Europe via the new underground). The sounds and images of the documentary collection will offer vast possibilities for the different platforms.

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Projects • 2015

Still Dancing at Sundown: a story of resilience and survival

This project introduces the Oxford anthropologist, Wendy James, and her fieldwork of over fifty years in the Sudan/Ethiopian borderlands. Few anthropologists have worked in the same region for so long and even fewer have used audio-visual media from the outset to record their work. Further to this, her materials both document pre-modern life and show how war and displacement has catapulted the same group of people into the modern world. Over the years Wendy has followed this story from villages in the Sudan, to refugee camps in Ethiopia, back to the Sudan and in some cases on to the USA. The proposition here is for me to build on this knowledge to create an aesthetically strong introduction to Wendy, to her work and to our collaboration It will be designed primarily for tablets to maximise the intimacy of the experience but will also work on the web. 

As an anthropologist and transmedia producer, I have been collaborating with Wendy on this unique and important set of materials for the past fifteen years. This was originally part of my PhD studies in anthropology and interaction design, and is now part of my ongoing artistic and curatorial work with Wendy as both a colleague and a friend. I was captivated from the word go by the aesthetic and musical quality of the recordings, by the storytelling potential within them, by the relaxed response to Wendy’s camerawork, and by the ongoing nature of the story. The spine of this story will be a twenty minute narrated timeline set to photographic images. For those who want more, it will be possible to jump off and interact with the recordings on a deeper level. The experience will be fluid and evocative, relating past to present and allowing users to lose themselves in the story. The audience for this work is students in the social sciences, development workers and anyone with a general interest in culture, anthropology and history. The title is Still Dancing at Sundown because in spite of all the upheavals there is always dancing. It also reflects Wendy’s more artistic side, which is ever-present in the content.

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Projects • 2015

The Only Slut Around

Half Finnish half Turkish, Melisa was born and raised in Finland. She has been living in Turkey for 6 years, since she was 23 years old. Soon, she realized that in Turkey, girls like her are considered slutty. Sex is a dangerous topic and soon Melisa understood it’s best to avoid talking about it and definitely hide having it. Tired of feeling like the Only slut around, Melisa has just decided it’s time to speak out and start sharing. 

The Only Slut Around is a series of short and funny 3-5 minutes webisodes documenting the sexual discomforts of a nation through Melisa’s experiences and observations. Weekly episodes will be released on a social media channel such as YouTube or Facebook in order to maximize accessibility and social impact of the project. The content will be shaped according to demands and responses of the audience. In each episode Melisa addresses her young female Turkish audience directly to create an intimate and sincere tone. According to the topic, episodes involve informal interviews, re-enactments, animations and documentary footage.

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Projects • 2015

The Sugar Blues App

The Sugar Blues App. A practical tool that will set you free from the sugar blues.
The director, Andrea, was diagnosed with gestational diabetes. Fear for her unborn baby changes the eating habits in Andrea’s family and motivates her investigation of the sugar industry. Confronting doctors and scientists, Andrea explores the influence of sugar on human physical and mental functions. With the obsession of a detective, she discovers the ties between multinational corporations, politicians and health care.

The quest begins at Andrea’s kitchen table and continues worldwide over nearly five years. Now the film Sugar Blues is finished. A tragicomic, vibrant and emotional story that is informative and inspiring and that has strong ability to create an urge to reconstruct personal habits. But it’s a difficult task and viewers ask for help in their personal quest to become sugar free. From so many Q and A sessions we now have a really strong knowledge of what it is that people ask for. Our target group is pregnant women and parents of small children. They are longing for a practical tool that gather the most important information in an easy, attractive and playful form – They want to know how to balance their daily diet, get tips, tricks for effective and cheap sugar free cooking and ingredients – Finally a repeated wish is for something that can help them engage their children and grandparents to this sugar free process. The Sugar Blues App will take the form of an app. for shared parent-child activity. We will work in a clean a stylized aesthetic that will appeal to a young parents but full of animation and interaction elements for kids (age group 4-8). A good reference both in means of target group and style is the free app WWF Together.

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Projects • 2015

Women vs. Money

Breaking a taboo – because money touches us intimately – Women vs. Money  will investigate the relationship between women and money in our western society, where women in the best cases must work at least 16 months to earn what men earn in just 12. And, as a result of our history – women, from the top manager down to the immigrant cleaner – submit to that inequality even if they know it’s unfair. To make women more aware of how money shapes their lives, and even their relationships, we plan to explore the topics related to the central theme Women vs. Money starting with a feature documentary.

Since it’s important to reach the younger generation of women that probably ignore what they will be confronted with pretty soon, we’ll create a graphic novel. With a web series of 13 episodes we’ll widen the audience and give voice to the users. To help us reach the users we’ll create 13 vignettes each focused on topics related to money where women can have a say: salary, not having enough money, being in debt, sharing expenses, marrying rich men, stealing, hiding money, investing, gambling, planning the future, shopping, inheriting, winning money, losing money, creating money etc. Both the vignettes and the episodes of the series are aimed to open discussions and debates on online forums and networks.

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2014

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Projects • 2014

Chasing Wind

Chasing Wind is about four kitesurfers competing for a world record in a nonstop, day and night, one thousand hours race to the antarctic circle. The story of the race is presented in a real time webdoc where the viewer can influence the competition through user engagement and game components.
In 2013 we created a sports-show for SRF TV in Patagonia. In February 2015 we want to go even further south and create a live experience webdoc. The live webdoc is split in three chapters. Each chapter is one week. After each week we show a documentary of 10 minutes summarising the events up to this point. The documentary simultaneously aires on the web and on TV. In-between these shows there is multimedia content featuring the real time events of the expedition. These parts contain live radio interviews, video, pictures and tweets, that are being published as events occur.

The web platform has two sections: one on the race, where you see each kitesurfer’s progress and the race stats in real time. And an interactive section on the sailboat, where you get all the side stories told by the crew. All content can be discovered and unlocked as the story evolves. The user can engage with and support his favourite athlete by giving points for his skills, freestyle tricks and empathy. By voting and interacting the user himself earns points, which he needs to unlock certain content, for example to discover the sailboat and its stories.
To dive deeper into the story, the interactive sailboat section will feature side stories by the crew such as the captain, answering questions from the audience, or the ships‘ scientist explaining facts such as the increasing wind speed related to global warming.

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Projects • 2014

Confessions on a razor’s edge

Confessions on a razor’s edge in its concept is an illustrated, objectlike book with hidden links to the complementary and unique audio-visual material available online and accessible by the use of an app. Confessions on a razor’s consists of:

Book: The text is edited and updated version of Bob memoirs published almost 10 years ago on his webpage. Bob is a 70 years old American living on exile in Northern Sweden who due to his activism against Vietnam War fled in to Europe. The content smuggle encrypted both in text and black and white illustrations links in a form of shapes, barcodes and digits which by the use of smart device app lead to the footage hidden online.

Audio-visual material: Online footage captures Bob nowadays in his everyday surrounding. The text and linked to it material are strictly related although creating two separated storylines that cross each other just in certain points.

App: The app functions as a jumpgate between the book and online content. The app without the book is useless, the same as the book is not complete without the app and watchful reading of the book.

Web: Each encrypted online part gets unlocked and just in such a case can be watched after all in the linear way on the project’s webpage. Beside that the webpage functions as a hub which contains the trailer, explanation of the whole project and appropriate links to digital distribution platforms and bookstores in which both the app and the book can be accessed.


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Projects • 2014

Dude, I lost my culture

A cross-platform documentary exploration of cultural state of affairs in Europe, seen through the eyes of professionals: producers, directors, writers and others directly dependent on the overall audiovisual industry and its social reception in Europe.
After Twingo overhears a conversation between his owners and finds out that they intend to sell him due to financial problems in their film production company, he decides to run away. Twingo embarks on a spectacular escape through Europe and talks to different film professionals with an ultimate goal to understand: why is creating culture so difficult?

The travel blog in the form of a crowdfunding campaign and live web series follows Twingo’s run across Europe. Using development and financing process of the project as an independent and interactive storytelling platform.
A feature length documentary follows a simple story timeline with two producers, Matija and Bojan, on their way of developing, financing and producing the film that audience has just started to watch. The film is being shot parallel to developing the project through workshops, forums, film festivals. Their story has just one goal, making a real behind the scenes of the filmmaking industry. Their own success or failure in making their dream come true gives an equally valuable lesson about every day life in one of the most glamorous professions known to man kind: show business.

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Projects • 2014

Emerald Symphony

Emerald Symphony is a transmedia project – a journey through the decadence of luxury, depicting the very rich as a mirror of our society, where the increasing monetization of everything is getting insane. A surreal Symphony of a place without memory, that comes alive and dies ever year. The protagonist is the Costa Smeralda, a piece of coast in the Northeast of Sardinia island, bought, renamed and built in the early Sixties by business magnate “Prince” Karim Aga Khan, later owned by Tom Barrak and today by the Emir of Qatar.

In the Fifties it was a place still populated by evergreen shrubs, dolphins and seabirds, in the Sixties by the “elite” of industrialists, aristocrats and Hollywood stars, and today it is a privileged destination for Russian billionaires, TV starlets and football players. In winter it is a place of desolation, in summer a place of excess.
Emerald Symphony intends to turn this jet setter coast and its infrastructural, geopolitical and socio-political changes from the Fifties to present days into a unique platform for an audiovisual improvisation with no dialogues.
The general idea is to have the different narrative layers interwoven, strongly supported by the music score and structured through the 4 parts inherent a Symphony and the timeframe Winter – Summer, all in an audiovisual crescendo.
The website will complement the documentary by offering the users to create their own score. Through a timeline and frames users can have an in depth sight with regards to the different storylines, where every scene and photo is linked to a tone or melody.

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Projects • 2014

Goodbye Marco

Goodbye Marco is an absurdist philosophical documentary/mockumentary hybrid about Japanese animator Isao Takahata children’s series “3000 Leagues in Search of Mother” and the profound and lasting effects which it has had on the people who grew up watching it in the late 70s and early 80s.
Marco, the main character, is a young boy, abruptly separated from his mother. One day Marco decides to run away to Argentina and search for her. The adventures and setbacks that he faces during his quest make up this story.

We propose to make a cinematic reflection on how Marco entered popular culture in a given generation, and what our intense and melancholy nostalgia for him represents. The project will mix archival footage, super 8 re-enactments, animation and interviews to explore our peculiar world and its lingering effects on the emotional lives of its former viewers. We would like to set up a website which will work as an echo of our memories and as a research platform. The authors will be the hosts of this website, appearing as animated characters, and interacting with the users, sharing blurred childhood memories, expanding to the problems and anxieties of adult life. This is a project about the images that occupied our childhood: both the images of our imagination and of the screen, which combined to shape a way of navigating the world that we continue to carry with us through adulthood. What does this place of innocence mean to us? Can we still see it, through the suspicious gaze of adulthood?

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Projects • 2014

Just wanted to tell you

The project Just wanted to tell you will address the suicide issue. The purpose of the project is to support people who lost their loved one to suicide. They are more than 5% of Lithuanian population. The issue addressed: people, who have been through the tragedy of a suicide tend to keep their grief and suffering inside themselves. Unreleased traumatising experience often lead to serious psychological issues and a risk of a suicide. With this project we will encourage people to share their painful experience. Psychologists claim that talking to someone about your feelings is the first step to emotional heeling.

Our target audience is broad, therefore we need to engage different types of media to reach it: web platform, TV documentary film public screenings followed by discussions/debate (director & psychologist present).
How are we going to do it? Our protagonist, a 30 year old Arturas, will help us to collect testimonies of people, who have been through the same painful experiences from the entire country; 5-7 or more portraits will be created; The users of the platform will explore these portraits online.
We will aim to collect different experiences, so more people who have been through the same painful losses will be able to relate to them. The users will then be able to share their own testimonies and/or suicide related experience online using the interactive platform (the uploaded contents will be monitored to prevent abuse or exploit). The users of the platform will be able to access or receive all the necessary information on psychological help available in their area.
We believe that this project, which talks about a universal topic, in Lithuanian context will serve as a pilot project and may be adapted in other countries.

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Projects • 2014

Line No 9

Line No. 9 is an interactive documentary about changes in social and urban landscape of Warsaw in time and space. The project is a story of how these transformations affect people’s lives. Warsaw is a unique city, where dynamic of changes is incomparable to most cities you know. During the Second World War 80% of the city had been ruined, then a new city has been built on the remains of the old one. The 90s brought a chaotic mixture of fast investments, cheap but colourful materials and no control. Recently the city has been sprawling with all consequences of this process.

The project is a journey through time and space along the tramway line No. 9, one of the longest tramway lines in Warsaw. It passes by the most important places of modern Poland’s history: the brand new National Stadium (which replaced the old one that served as the biggest marketplace in Europe and local Viettown); a plastic palm tree (artistic installation) right next to communist party headquarters changed into stock exchange in 1990; it crosses Vistula river, which divides the city into two antagonistic parts. Line No. 9 passes between new glass-and-steel buildings, communist housing blocks and pre-war tenement houses… there are places untouched for decades – an old world that is being slowly and quietly replaced by new reality. The project will be based on an interactive experience, archival images and interviews with people who live, work and travel along line no. 9.

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Projects • 2014

Memories cut short

Memories cut short takes us along the trail of Tamas Rull, a father and spy in postwar Europe caught between the Soviets and the Western Allies. At the heart of the Cold War, Rull’s personal story mixes family and state secrets and reveals the inextricable bonds between them.
The documentary film focuses on the story of this man and of his daughter’s quest across Europe’s past and present. Beginning in contemporary France, her journey plunges us into Cold War era Europe as it crosses nations and generations. Elisabeth Rull’s curious and intimate perspective guides us along this voyage of discovery. She introduces to an incredible series of characters – of former spies belonging to Tamas’ old network, the survivors of troubled times – but also to memories of the lines which divided Soviets and Allies.

The interactive platform takes us deep into the experience of Tamas Rull, his spy challenges and his man’s existence in Cold War Europe, through a fictional facts based game. In this game you will have to move over to The West through The Iron Curtain in the 50s to escape from Soviet persecution and to survive in your path from Hungary to France, while you were separated from your family, your friends, your country, your roots, and while you were recruited by a spy network to engage secret missions in Hungary, with false ID papers. Spying, secrets, soviets agents, blackmails, treasons, missions etc. Will you manage to complete your missions and to finally earn the right to built a normal life in The West, in France? Even a spy wishes to have a normal life…

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Projects • 2014

Mirrors of the self

Mirrors of the self is a characters-driven expanded documentary exploring the meaning of cover-up tattoos and their genuine power of rewriting personal stories. The interactive documentary is conceived as an exploration of confessions of diary films surprising “moments” of covering up a previous tattoo, a scar or undesired skin sign, but moreover a visual metaphor for changing perspectives in one’s life, for healing their pasts and their inner selves through trying to replace memories. Highlighting portraits of people who choose to cover up already exiting tattoos, in order to forget or revive their inked memories, we aim to raise questions, instead of giving answers. How much does this process heal their past, their inner stories, their aims? What happens when there is a “switch” that determines the individuals to want to forget about an impacting event or an unsuccessful choice that was already inked on their skin?

Storyworld
The documentary explores a multi-layered odyssey of questions connected to the intimate process of cover-up tattoos: To what extent are tattoos the mirror of who we are/admire/aim for? What happens when you want to forget something that was inked – a name, a face, a symbol? Can be cover-up-ness expanded to a whole set of mechanisms we all posses when making choices or selecting meaningful memories? The documentary follows as a main premise three portrait-stories of people who decide to have a “cover-up” tattoo: one of the protagonists covers the name of her ex-lover with a tattoo symbolizing a new focus in her life. Another protagonist covers a previously poorly done tattoo with a reiterated, colourful, expanded one, wanting to underline it. The third protagonist covers her scars from an accident with a vivid tattoo, trying to cover the past and to start a new life.
An essay about changing perspectives, identities in a world conquered by what Pierre Bourdieu used to call “fast food, fast love, fast thought”. The user explores the dichotomy of eternity-instant, shame vs. self-acceptance, individual choices vs. societal conventions.
The human body becomes a palimpsest for the stories, the time and space we are marked by.

Target audience: 15-25 years old.
Genre: Characters-driven interactive documentary.

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Projects • 2014

Nearby

Core idea: Evolving is never a solitary act, but the result of people coming together.
Logline: Who would you love to be Nearby?
Nearby is a unique residency project that offers artists from all artistic fields (e.g. music, visual arts, performing arts) the opportunity of real life interactions with inspiring mentors through an interactive “matchmaking” platform.

Targeted audience
Nearby is a tool destined to give the chance to emerging and established artists worldwide to get to know, work alongside and share the way of life of a one of kind virtuoso for one month. By keeping an audiovisual diary of this real-life “rencontre”, their experience will be integrated in interactive documentaries available on the platform for art-enthusiasts everywhere.
Nearby focuses on emergent meetings (where “meeting” is defined as an “act of coming together”) between different mentors and apprentices from all artistic fields (e.g. music, visual arts, performing arts). Our starting point consists of creating an online platform that reunites filmed portraits of various mentors that users from around the world can access in the view of applying for artistic residencies nearby these mentors. Following a selection done by the masters themselves, the applicants may become their apprentices. Thus, we will have created both the context for their coming together in real life as well the chance for our filmmaking crew to seize it.
One of the motivations behind this project stems from a current state-of-affairs happening in the online medium: the dominant display of web content encourages the users to embark on an endless link-to-link journey through virtual reality, ruling out any halts in reality. Therefore, we felt the need to offer an alternative approach for artists in search for masters who can inspire them. That is, not the mere assimilation of virtual content related to a person, but a real life connection in the physical proximity of the master (“nearbyness”). Our aim as filmmakers is to explore how these different intertwining of mediums (film, reality, online) can determine and affect this process of “coming together”, not by us talking “about” it, but “nearby” it. We are currently researching the Romanian music scene in our own search for local mentors to be discovered internationally and hopefully in the future we will be able to also put in touch foreign mentors with local artists/apprentices.

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Projects • 2014

Rudy Ricciotti: the fight of an architect

The project is about Rudy Ricciotti, an architect who believes architecture comes from a constant struggle. He is a very controversial architect, he refuses labels, for him “L’architecture est un sport de combat”, and he uses the metaphor of war to explain his work, his philosophy. Rudy Ricciotti is a brilliant architect and a warrior. Ricciotti has a strong and fascinating personality: his voice is warm, his speech charms, and his judgments are true explosions among the conventional thought. His communication is always a challenge, definitely unconventional, mostly provocative. A building is a political, cultural and aesthetic adventure and the user is going to discover it and to discover his vision. His fights are against minimalism, the radical chic academy, the coherence, the mediocrity, the cultural invasion of steel. His weapon is the BFUP, the high-performance concrete.

He his from the South and he is deeply related to its culture. In his projects, concrete is transformed in a very sensual, smooth and light material like in the MUCEM museum in Marseille.
I chose the interactive documentary format because I would like to give the user an unique experience discovering Rudy Ricciotti’s personality, charisma, vision and building through the navigation.

My attack plan
Gget in touch with the existing community of architectural schools, University etc. while I will launch the web site. The interactive documentary will be useful for students of architecture, architects, builders, journalists, and generally for those interested in architecture.

Structure of navigation
The navigation in the first layer will be done through sound and Ricciotti’s voice (using the war metaphor he will say words which will give the user the suggestion of his fights). In the second layer of navigation the user will experience the buildings and they will be explored and discovered through different assets: sound, light and space will be of high priority because architecture is at the end a space experience.

Assets
Photos, video, sketches, projects, archives of the most offbeat filmed interviews, his recorded voice, graphic headlines. The “map” is a battlefield in the style of a graphic novel.

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Projects • 2014

Verdict. Can there be Justice for Auschwitz?

Verdict portrays the struggle for “justice” for Auschwitz and the breaking of the silence about perpetratorship during the Holocaust. 70 years after Auschwitz, and as a series of trials against the few remaining perpetrators of Auschwitz are being prepared in Germany, a tug-of-war around the quest for justice for Auschwitz is unfolding. The interactive web doc follows the on-going investigations and trials of three former SS-personnel of Auschwitz, portraying the unfolding of events before, during, and after the trials as mirrored in the contrasting hopes, experiences, and emotions of a group of people whose lives are deeply affected by this last attempt to prosecute the crimes of Auschwitz.

The objectives of the project are to increase the transparency and accountability of the trials, and to allow the audience to actively participate in the current investigations and trials. There is a huge global audience for these trials, consisting primarily of survivors and their families who are deeply concerned with and touched by this last possible effort at justice, and who are greatly interested in following in and engaging with the imminent trials. The interactive web doc will thus be connected to a “call for action” that will make the investigations and trials a participatory experience in which the users voices and actions will become part of a powerful global community of witnesses to the trials that will increase their transparency and accountability.
Verdict is conceptualized as web documentary organized on a spanned timeline. The web doc introduces and elaborates a traditional documentary film, which will be released by public broadcasting. The web doc includes a call to action utilizing social networks. The release platform of the web doc will be a website.

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2013

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Projects • 2013

4 Stelle Web-Doc

The Eurostars Roma Congress & Convention Center, modern 4 stars hotel located in a quiet setting about 1 km away from Rome’s GRA Ring Road, suddenly shut down in December 2011.

The big glass-covered building has been abandoned for one year, when it was occupied by 250 families of migrants, guided by the collective BPM, experienced movement which have been struggling for housing rights.

The new tenants of the 4 STARS are about 700 people of more than 30 different nationalities, mainly coming from the Maghreb, the Horn of Africa, Latin American and East Europe. They have given new life to the abandoned hotel by giving back their original use to common spaces and rooms through an internal self-organization process which includes from cleaning shifts to picket lines.

4 STELLE WEBDOC is the story of this multi-ethnic block of flats (well, of rooms) through the story of its tenants, who are currently experimenting – day by day – the creation of a unique mixed society where racism and prejudice disappear.

4 STELLE WEBDOC is conceived according to an interactive principle, by designing the structure of the hotel as a web framework within which the viewer can explore its stories and protagonists. 4 stars represent the graphic element that shows narrative lines in 4 selected locations:

  • Picket line
  • Kitchens
  • Rooms
  • Roof

associated to 4 main themes:

  • Migration stories
  • Integration and cohabitation in this modern Tower of Babel
  • Feeling at home in an occupied hotelA future in Italy

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Projects • 2013

Corporate Vikings

Everywhere in the world, a young generation experiences the fragility of our economic system – through high unemployment rates, unbelievably high government debt or the very realistic fear of losing savings for the family. In the age of economic crises this generation is captured in a state between thirst of knowledge and being overwhelmed by information. They try to grasp the ratio of local bank crashes, internationally spreading bankruptcies and state debts and still don’t understand the processes behind it all. Politicians seem to be extremely busy doing something without communicating what exactly. Managers answer reluctantly and experts flounder. But do we are just victims?

Through the example of the Icelandic Financial Crisis in 2008, Corporate Vikings aims to both reveal and explain the functions and processes of the economy and how everybody participate in it. To achieve this, the project uses the interconnected world economy to explain how state bankruptcies occur, who actually influences them and what kind of economic systems run in the background. From the microcosm of Iceland we take the story to a more global context. It is taken into question whether the processes in Iceland are an exception or the rule in economic systems.

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Projects • 2013

i-f@milia

Every single family has a story. Sometimes it is written over the distance.
A family supper, the celebration of an event, morning and evening routines are just a few of the many unconscious rites pacing the life of a family and some key elements for better understanding a culture.
While separated by thousands of kilometers, transnational families succeed in sharing some of these moments as an extension of their own everyday life.

Rich with the intimacy and the culture of each family, this exchange provides a new understanding of the fact of being HERE and THERE, simultaneously. By telling the stories of ten transnational families, i-f@milia will raise awareness not only about human migration.
The purpose is to seize their characteristics and dynamics, in order to decrypt how each family tells it self by contrasting their everyday life, which takes place in different geographical places. In other words, we will concentrate on the tools, the media and the mechanisms commonly used to animate the communication of a family, despite the distance separating its members.

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Projects • 2013

In Panic

In Panic is a transmedia project at the intersection of fiction and documentary, art and science.

Exploring the phenomenon “mass panic” the project proposes a dramatic ‘what if’ scenario:
What if a mass panic breaks out somewhere in shared common space, where people of all ages, languages, classes and backgrounds come together? How does such an event change our own projections of fear and the individual sense of security in public space?

The stampede as a metaphor raises fundamental questions, that link fiction with real experiences and the facts:
What triggers people’s fear in urban space nowadays? How do individuals experience the moment when they get out of control? What leads and influences people in panic? What kinds of mechanisms make well-coordinated systems fail?

In Panic as an audio-visual experience immerses the viewer and speaks to him/her on an emotional, physical and intellectual level.
At the core of the collection there are artistic audio-visual pieces from different auteurs and collective research and reflection by media scholars as well as experts from the field of sociology, psychology, urban planning, security & risk management and politics.
The entire production comprises a short film, a web fiction + web documentary, the live experience (installation/exhibition) and printed publications.

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Projects • 2013

Show me your meaning

The project speaks about birth, sickness and death. It is destined to all the people who still feel a little bit of their teenage-years in their souls.

I part (gathering material)
"Show me your meaning" is a social platform where it will be possible to post a video about the meaning of life, it will be possible to comment and discuss about it.
All the videos will be available to everybody, and the audience will be able to share it, like or dislike it, comment it, or answering to the other participants through another movie.
Members will be free to send in whatever kind of film they like (a simple interview, a statement, a special shot, a short-movie, a reportage, a documentary, animation, tv-spot, etc.).

II part (editing)
Users will also be able to make their own ranking of the movies, and to use the movies to edit their own 15-minute documentary and export it.

III part (collaborative documentary)
After a period of time to be determined, with all the material gathered, the production company will produce its own collaborative documentary made for a traditional distribution (Cinema, TV, DVD, VOD, …). In the final social movie, the author will introduce his point of view, and a special dialogue with all the participants.

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Projects • 2013

Sitting on the Fence

With over 22%, the part of foreigners in the swiss population is one of the highest in Europe (average 6.5%). Foreigners and minorities are a huge political, social and cultural issue since the right wing parties are gaining in power. Especially younger minorities (like from former Yugoslavia) are usually negatively stigmatized in the medias and not always for the right reasons.

The project is about the young second generation Albanian minority in Switzerland which is caught between two cultures: the traditional culture of their family and the Swiss culture they are living in. How do they manage? And why are they role models for the Swiss youngsters?

The project is a multi platform participative web documentary from linear audio-visual content to live interaction which is structured into two phases. After the first phase, a dialogue inside the Albanian culture the project addresses in a second phase a broad Swiss audience. The project will result into an interactive web documentary where people can go on a journey into the urban, Albanian community in Switzerland and understand the realities of sitting on the fence.

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Projects • 2013

The Interpreter / The Call

This is a choral web documentary that puts us between death and life. One person’s sudden death can give hope to another one who is in need of a transplant. We aim to sensitize audience about organ donation, and thus, we will give them a central role in the crossing stories of characters who must face extremely difficult questions. The user will fictitiously experience the urgency and dilemmas that come up of such an extreme situation as the death of a loved one, but also the relief of knowing the result can be encouraging when death is translated to life.

The project is based on a video interactive interface, which will use some of the footage filmed for a linear documentary and some extra material.
From a grid full of different phones ringing you’ll have to pick one up. When you click on the image you will enter a situation related to the organ donation process. You’ll follow four type of stories:

  • Patients waiting for organs
  • Donation interviews
  • People that received organs
  • Donors
Some of the characters are: Jordi, 30, passionate about athletics, he has received a kidney from his cousin; Mar, waiting for a heart transplant; Silvia and Teresa, organs coordinators…

The website will also offer practical resources, designed co-ordinately with the National Transplants Organisation.
The user will be also able to share the videos, become a donor on-line, know more about the whole donation system, access real letters from organ receivers or tell their own story.

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Projects • 2013

zim.doc

Filmmakers who break through barriers to bring to the world a unique view on contemporary Zimbabwe.

zim.doc is a cross-platform documentary project that consists of an interactive web-documentary and a real space exhibition. The web-documentary consists of nine chapters, composed of TWO STORY WORLDS: The first is set in the PRESENT and the other in the PAST. In the PRESENT we follow the process of these women artists as they explore the language of documentary. This becomes the catalyst that brings us to confront a series of contemporary issues that are interconnected to the past: media oppression, residue of the colonial past, problems with infrastructure and isolation.

The PAST is represented in a series of interactive graphic story-worlds (something between game and living paintings) that contextualise the viewer in poetic interpretations of various moments of Zimbabwe’s history, providing keys to understand the present, taking us from the 1960s, with the schism between urban and rural populations created by the colonial state and revealing semiotics of oppression and revolution, to the high hopes of the early 1980s, the violence of late ‘80s and the IMF restructuring (the end of socialism), corruption, unrest, the economic fiasco, to the troubled recent elections. Finally we travel back to the independence agreements over seen by the British, identifying some of the time-bombs built into the structure of the Zimbabwean state at its conception.

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