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A project development programme
for expanded documentaries
22–26 April 2017
Nyon, Switzerland


The fifth edition of this residential workshop will introduce participants to nonfiction digital storytelling and accompany them in the development of a first interactive documentary proof of concept.

2017 programme sneak preview


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Case studies • 2017

Chernobyl VR


Chernobyl VR Project is an interactive virtual tour showing the aftermath of the biggest environmental disaster caused by humans. With the help of photogrammetry, laser scanners, drones, 360 spherical movies and photos, The Farm 51's crew recreated parts of the radiated exclusion zone as a real-time application made on Unreal Engine 4. They had to overcome a big number of technical, logistic, and design challenges, but there's still more to be done because the project's expansion assumes making a visualization of the future of this area, as well as it's look from the past, before the catastrophe. 

Speaker: Wojciech Pazdur (The Farm 51, PL)
When: Sunday 23. April 2017 / 14.30h – 16.00h
Where: Colombière Grande Salle (Rue de la Colombière 18, Nyon)

www.chernobylvrproject.com

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Trainers • 2017

Elie Levasseur



Development Lab expert panel
Elie Levasseur is a French event organizer with a focus on interactive and immersive content. In 2016, he has been appointed programming director of Cross Video Days. With 378 projects received from 51 countries in 2015, Cross Video Days is the Leading European Digital Content Market and one of the best place to capture market trends and discover the very finest of the International digital-first creation. Supported by Creative Europe, the Content Market hosted 500 pre-arranged one-to-one business meetings between 60 selected projects and 60 Commissioners among the most emblematic TV, web broadcasters, MCNs or Funding bodies. Elie previously served as International Relations & General Coordinator Assistant for Sunny Side of The Doc and moved digital with eYeka, a global co-creation community that enables leading brands to activate online communities and drive crowdsourced innovation by tapping into creative power of user-generated content. 
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Trainers • 2017

Federico Dini



Expert and Development Lab mentor
Federico Dini is a Berlin-based producer and art director exploring the borders between interaction and participation in cross-platform storytelling. His experience spans from film and TV to web and mobile applications. After winning a year funding from the EXIST Programme and the Federal Ministry of Economics and Technology he founded Honig Studios to produce story-driven experiences that are playful and memorable across multiple platforms. With Honig Studios, Federico co-created the transmedia design of the "The Spiral" - a participative TV series and online social game broadcasted simultaneously in eight European countries. The project was nominated at the International Digital Emmy Awards for “Best TV fiction” and in the Prix Europa Awards for “Best online Project”. He is currently developing “Milli”, an extensive story universe for 3-6 years old kids told through animated series, playful applications and learning mini-games. Parallel to that, he's working on “The Great Depression”, a participative feature film about the separation and collapse of near future Europe. Prior to Honig Studios, Federico produced the controversial webseries “Notruf Deutschland” and interactive projects for clients such as Warner Group and Universal Music.
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Case studies • 2017

Forced From Home


Over 65 million people are currently fleeing conflict or persecution worldwide. Due to their race, religion, or nationality, these people’s homes are no longer safe places to live and their governments no longer provide them with protection. Doctors Without Borders works around the world to provide refugees and internally displaced people with everything they need from psychological care to lifesaving nutrition. “Forced From Home” is an interactive, free, outdoor educational exhibition presented by Doctors Without Borders/Médecins Sans Frontières (MSF) to raise public awareness about the experience of the world’s more than 65 million refugees and internally displaced people. With an experienced aid worker as your guide, learn about the many challenges people on the move encounter and the work Doctors Without Borders does to address their basic medical needs in a host of settings. “Forced From Home” will be traveling to various open air locations around the Pacific Northwest and West Coast of the United States in Fall 2017. “Our objective was to use VR to create an empathetic connection between the viewer and a refugee. We wanted visitors to the exhibit to leave fully understanding the trials and challenges of life as a migrant, displaced from their homes and the unique requirements of the lives of people on the move.” (William D. McMaster, Head of VR, VISUALISE, 2016)

Speaker: William D. McMaster (VISUALISE, UK)
When: Sunday 23. April 2017 / 14.30h – 16.00h
Where: Colombière Grande Salle (Rue de la Colombière 18, Nyon)

www.forcedfromhome.com
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Trainers • 2017

Jiannis Sotiropoulos



Expert and Development Lab mentor
Jiannis Sotiropoulos is a Berlin-based producer and technical director exploring the borders between interaction and participation in cross-platform storytelling. After graduating from the film school of Potsdam Germany in 2008, he won an one year innovation grant from the German Ministry of Technology and established Honig Studios to produce story-driven experiences that are playful and memorable across multiple platforms. Currently he is the producer of “Milli”, a series of interactive stories and games for children from 3-6 years old and the technical director of “The Great Depression”, a participative feature film about a father’s pledge for a tiny coffin for his firstborn son. In 2012 he co-developed the transmedia design of “The Spiral” a participative TV series and online social game broadcasted simultaneously in eight european countries. The project was nominated at the International Digital Emmy Awards for ‘Best TV fiction” and in the Prix Europa Awards for “Best online Project”. Prior to that and among other projects, he created interactive campaign for Jessie J and Universal Music. The application reached over 10.000 unique players in the first week. After its success, it was translated into eight languages and was distributed in over thirty countries.
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Trainers • 2017

Lili Blumers



Expert and Development Lab mentor
Lili works as a commissioning editor in ARTE France’s web department. She is in charge of interactive programmes (fiction, documentaries and games). She has been working for ARTE since 2005, where she was previously in charge of programming within the Programme Direction. Prior to ARTE, she was in charge of international development and programming for Multithématiques/Canal+. She holds a Master in Political Sciences.
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Trainers • 2017

Michael Kaschner



Development Lab expert panel
Michael Kaschner, born in 1975, has been working as a freelance content creator, screenwriter and director in the field of factual entertainment for the public-law broadcasters (amongst other things for TerraX, TerraXpress, ZDF Info, ARTE, Andreas Kieling, and show teasers for Thomas Gottschalk). Since October 2013, he is the Senior Producer at ZDF Digital Medienproduktion GmbH where he initially manages the set-up of an editorial office for the series TerraXpress. By now, he has also been supervising a network consisting of more than 100 freelance authors for various formats. In parallel to his commitment in the field of interactive VR, Michael Kaschner is setting up a new fiction department at ZDF Digital, which develops new formats for the crime film genre and web series, as well as horizontal, episode-spanning series for streaming services and Pay TV. Michael Kaschner is a guest lecturer at the center for media competences, ZFM, at the Eberhard Karls University in Tübingen, as well as at the Film Academy in Ludwigsburg.


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Case studies • 2017

Notes on Blindness: Into Darkness


Notes on Blindness: Into Darkness is an immersive virtual reality (VR) project based on John Hull’s sensory and psychological experience of blindness released alongside the feature film. John Hull’s original audio recordings form also the basis of this project, a six-part interactive documentary using new forms of storytelling, gameplay mechanics and virtual reality to explore his cognitive and emotional experience of blindness.Each scene addresses a memory, a moment and a specific location from John’s audio diary, using binaural audio and real time 3D animations to create a fully immersive experience in a “world beyond sight”. The project won the Storyscapes Award at Tribeca Film Festival and the Alternate Realities VR Award at Sheffield Doc/Fest.
The experience is now available for free on the following platforms: Samsung Gear. Mobile or Cardboard: iOS Notes on Blindness: Into Darkness is a VR and interactive experience produced by Ex Nihilo, ARTE France and AudioGaming, in co-production with Archer’s Mark. It has been supported by the TFI New Media Fund and Ford Foundation, JustFilms, Centre National du Cinéma et de l’Image Animée (CNC) and Région Midi-Pyrénées.

Speaker: Lili Blumers (ARTE, F)
When: Sunday 23. April 2017 / 14.30h – 16.00h
Where: Colombière Grande Salle (Rue de la Colombière 18, Nyon)

http://www.notesonblindness.co.uk/vr/
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Trainers • 2017

Pierre Cattan



Development Lab expert panel
Pierre Cattan, transmedia producer, CEO of Small Bang studio. Pierre began his career with the creation of several French magazines such as “TOC” and “Usbek & Rica”. He also created and runned several production companies such as Otoko Films and 5ème Étage Production. In 2012 he founded the transmedia studio, Small Bang, which develops hybrid interactive projects. The products range from film productions (interactive or otherwise), to print and digital work, as well as sound production, event planning, product conception, application and game designing. Furthermore, Pierre produces and designs live shows for "L'émission dessinée" and "Mediapart". He also co-produced with Upian the online 30 minute hyper-video experience “Happy world: Burma, the dictatorship of the absurd” for which he received the Orson Welles Prize for Best Documentary at the California Film Awards in 2012. Pierre produced and show-runned the transmedia experience "Cinemacity" with Arte, released in July 2013. Most recently, he produced "BirdLab", a free participatory science game with the National Museum of Natural Sciences in Paris (MHNM) Seasons: Morphosis, the companion app’ of the last Jacques Perrin’s feature lengh movie Seasons, and Phallaina, a scrolling grafic novel’s app, both of them in co-production with France télévisions Nouvelles écritures. Pierre is also co-founder of the association Open Bidouille Camp and Coworking space Superbelleville.
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Trainers • 2017

Sandra Gaudenzi



Expert
Sandra Gaudenzi started her career as a television producer and then moved into interactive television, to finally specialize in the field of digital interactive narrative. She has taught interactive media theory at the London College of Communication (University of the Arts London) during thirteen years, completed a PhD about interactive documentary at Goldsmiths, and is now Visiting Research Fellow at the University of the West of England. She co-convenes the i-Docs conference and is Creative Director of its website. She also mentors projects, organises trainings, curates conferences such as WebDox, blogs, researches and runs a monthly meet-up in London about factual interactive narrative. Her latest adventure is !F Lab, a new training scheme opened to interactive storytellers, where their projects can be incubated during a period of six months. !F Lab is a Creative Europe initiative.
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Trainers • 2017

Susanna Lotz



Development Lab mentor
After graduating in Art History, she continued her university research by integrating the Dance Lab in Paris 8, working on motion capture in contemporary dance choreographies. Susanna coedited two issues of “Anomalie”, a bilingual review exploring different themes in the fields of arts and digital technologies. Her work included Anomalie #2 “Digital Performance” and Anomalie #3 “Interfaces”. She also contributed to the CD-ROM “Le Centre Georges Pompidou: La collection” and “Yves Saint-Laurent: 40 ans de création”.
Since 2002 Susanna has worked for the Web Department of Arte, where she was recruited to create innovative content for the web. Her teamwork with the commissioning broadcast editors resulted in the project “Gaza-Sderot – Life in spite of everything”, or “Farewell Comrades!”. Today Susanna Lotz lives in Berlin, where she collaborates on international transmedia projects. Susanna Lotz coordinates the Development Lab of the interactive documentary workshop: a project development programme for expanded documentaries, promoted by the Laboratory of Visual Culture (SUPSI) and Visions du Réel.

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Trainers • 2017

William D. McMaster



Expert
Will McMaster is a Cannes award-winning documentary filmmaker and Head of VR at Visualise. Since joining Visualise, he has directed over 25 VR experiences, and oversaw the creation of dozens more. William became heavily involved in the VR scene in 2012, and began building software and hardware to facilitate 360 video creation and viewing in VR. In 2013, His experimental 360 film, Experience Japan, was the first 360 film available on the Oculus Rift. Since then, William has gone on to direct narrative VR experiences for The Economist, Doctors Without Borders (MSF), the BBC, and has worked with brands such as HSBC, Ford, and Samsung. 

William is a world renowned thought leader in VR and narrative. He is regularly invited to speak at international events and has contributed to, and been interviewed by: The Guardian, Wired, the Evening Standard, and TechRadar. 

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Trainers • 2017

Wojciech Pazdur



Expert
Wojciech Pazdur, working in video game industry for 18 years already, for most of the time was focused on creating photorealistic 3D content. Had a participation in the first “Witcher”, now as head of the studio The Farm 51, responsible, among others, for “NecroVisioN” and “Painkiller Hell & Damnation”. Currently focused on “Get Even” and involved into research and development on 3D graphics and interactive storytelling.
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